Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/GameplayStateTreeModule.Build.cs
guillaume arruda 63d11148dc Create BTTask_RunStateTree and BTTask_RunDynamicStateTree that allows the execution of state tree in a behavior tree
#rb mikko.mononen

[CL 32493257 by guillaume arruda in 5.4 branch]
2024-03-25 19:58:58 -04:00

29 lines
517 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayStateTreeModule : ModuleRules
{
public GameplayStateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AIModule",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"StateTreeModule",
"StructUtils"
}
);
}
}
}