Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/DirectSound/DirectSound.Build.cs
christopher waters 7bb0fe6481 Fixing HoloLens build issues caused by using the wrong Windows 10 SDK headers.
#jira UE-112221
#rb josh.adams
#preflight 6064944bf8bd0000016c5637

[CL 15919434 by christopher waters in ue5-main branch]
2021-04-05 13:39:16 -04:00

31 lines
648 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DirectSound : ModuleRules
{
public DirectSound(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string DirectXSDKDir = Target.UEThirdPartySourceDirectory + "Windows/DirectX";
string LibDir = null;
if (Target.Platform == UnrealTargetPlatform.Win64)
{
LibDir = DirectXSDKDir + "/Lib/x64/";
}
if (LibDir != null)
{
PublicSystemIncludePaths.Add(DirectXSDKDir + "/include");
PublicAdditionalLibraries.AddRange(
new string[] {
LibDir + "dxguid.lib",
LibDir + "dsound.lib"
}
);
}
}
}