Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenGL/OpenGL.Build.cs
David Harvey 385998cf14 RHI fixes for Windows-based platform extensions.
#jira UE-131865
#rnx
#preflight 6203ce157244040418587717
#rb Eric.McDaniel

[CL 18933171 by David Harvey in ue5-main branch]
2022-02-10 03:53:27 -05:00

27 lines
607 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenGL : ModuleRules
{
public OpenGL(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
PublicIncludePaths.Add(ModuleDirectory);
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PublicSystemLibraries.Add("opengl32.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
PublicFrameworks.Add("OpenGL");
PublicFrameworks.Add("QuartzCore");
}
else if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicFrameworks.Add("OpenGLES");
}
}
}