Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
zach bethel 058bdd7d2f Implemented support for parallel buffer creation and lock / unlock.
- Refactored relevant FDynamicRHI APIs to take an FRHICommandListBase reference. Platforms which require operations deferred to the RHI thread will enqueue commands into the command list.
 - Hardened platform implementations to use locks where needed.
 - Added unit tests to stress test creating and locking many buffers in parallel.

#preflight 62a2855c54169bd8aa114d29
#rb christopher.waters, jeannoe.morissette, luke.thatcher, will.damon, kenzo.terelst

[CL 20659113 by zach bethel in ue5-main branch]
2022-06-14 17:59:07 -04:00
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