Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Public/IWebBrowserAdapter.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

29 lines
758 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IWebBrowserWindow.h"
class IWebBrowserAdapter
{
public:
virtual FString GetName() const = 0;
virtual bool IsPermanent() const = 0;
virtual void ConnectTo(const TSharedRef<IWebBrowserWindow>& BrowserWindow) = 0;
virtual void DisconnectFrom(const TSharedRef<IWebBrowserWindow>& BrowserWindow) = 0;
};
class WEBBROWSER_API FWebBrowserAdapterFactory
{
public:
static TSharedRef<IWebBrowserAdapter> Create(const FString& Name, UObject* JSBridge, bool IsPermanent);
static TSharedRef<IWebBrowserAdapter> Create(const FString& Name, UObject* JSBridge, bool IsPermanent, const FString& ConnectScriptText, const FString& DisconnectScriptText);
};