Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Private/TimeSynchronizationSource.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

22 lines
479 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TimeSynchronizationSource.h"
#if WITH_EDITOR
#include "Widgets/SNullWidget.h"
#include "Widgets/SWidget.h"
#endif
UTimeSynchronizationSource::UTimeSynchronizationSource(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bUseForSynchronization(true)
{
}
#if WITH_EDITOR
TSharedRef<SWidget> UTimeSynchronizationSource::GetVisualWidget() const
{
return SNullWidget::NullWidget;
};
#endif