Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/TextureUtilitiesCommon.build.cs
Julien StJean 35fcf99d86 Changed how the interchange texture factory test the non-power of two texture to reduce the code duplication and remove the config reads from ouside of the game thread.
Added the option to allow the import of non-power of two textures in the interchange generic texture pipeline.
Added some static assert to the interchange texture factory to help the long term maintenance.
Added some functions to the interchange texture 2d factory node to help the manipulation of udims source blocks.
Removed some texture translators since they can share their implementation. That also fixed the difference between interchange and the legacy factory.
Removed a copy of the raw source data for most of the image that are imported by the image wrappers (Tiff was already able to avoid the copy before that). This will greatly reduce the peak memory usage during the imports.
Fixed some other minor issues.

#jira UE-146448, UE-146450, UE-146715, UE-146718
#rb Alexis.Mate
#preflight 6269899ff97c319beba3575c

[CL 19944368 by Julien StJean in ue5-main branch]
2022-04-27 15:02:17 -04:00

24 lines
458 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureUtilitiesCommon : ModuleRules
{
public TextureUtilitiesCommon(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"DeveloperSettings",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"ImageCore",
"Slate",
"SlateCore",
});
}
}