Files
UnrealEngineUWP/Engine/Source/Runtime/SymsLib/SymsLib.Build.cs
Brandon Schaefer dd247c1eae Add support for Linux for SymLibs
#jira UE-121567
#rb none
#fyi Martins.Mozeiko
#preflight none

[CL 19942384 by Brandon Schaefer in ue5-main branch]
2022-04-27 13:07:05 -04:00

33 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SymsLib : ModuleRules
{
public SymsLib(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string LibPathBase = ModuleDirectory + "/lib";
PublicSystemIncludePaths.Add(ModuleDirectory);
PublicSystemIncludePaths.Add(ModuleDirectory + "/syms");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibPath = LibPathBase + "/x64" + (bUseDebug ? "/Debug" : "/Release");
PublicAdditionalLibraries.Add(LibPath + "/SymsLib.lib");
}
else if (Target.Platform.IsInGroup(UnrealPlatformGroup.Unix))
{
bool bUseDebug = Target.Configuration == UnrealTargetConfiguration.Debug;
string LibName = bUseDebug ? "libsymsd_fPIC.a" : "libsyms_fPIC.a";
string LibPath = Path.Combine(LibPathBase, "Unix", Target.Architecture);
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibName));
}
}
}