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636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP/Engine/Source/Runtime/Slate/Private/Framework/Application
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ben hoffman 98924bb0be Change the format of some slate functions to be not FORCEINLINE, and remove extra spacing based on feedback about changing the pattern in the file
#rb Patrick.Boutot
#preflight 62a9ee18f878f9423edb4b40
#rnx
#jira none

[CL 20670948 by ben hoffman in ue5-main branch]
2022-06-15 11:48:04 -04:00
..
AnalogCursor.cpp
…
GestureDetector.cpp
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IPlatformTextField.cpp
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Menu.cpp
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Menu.h
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MenuStack.cpp
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NavigationConfig.cpp
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SlateApplication.cpp
Change the format of some slate functions to be not FORCEINLINE, and remove extra spacing based on feedback about changing the pattern in the file
2022-06-15 11:48:04 -04:00
SlateSettings.cpp
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SlateUser.cpp
Add a FPlatformUserId to the Slate User and define a default Platform User for the SlateApplication to use. There is no functionality difference here, it is just updating to use the FPlatformUserId struct wrapper instead of the raw int32 ControllerId concept. This is another piece in the large puzzle that is properly supporting local multiplayer input in UE.
2022-06-03 15:42:08 -04:00
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