You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
20 lines
623 B
C
20 lines
623 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "ScreenPass.h"
|
|
#include "OverridePassSequence.h"
|
|
|
|
struct FVisualizeDOFInputs
|
|
{
|
|
// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
|
|
FScreenPassRenderTarget OverrideOutput;
|
|
|
|
// [Required] The scene color to composite with DOF visualization.
|
|
FScreenPassTexture SceneColor;
|
|
|
|
// [Required] The scene depth to derive depth of field parameters.
|
|
FScreenPassTexture SceneDepth;
|
|
};
|
|
|
|
FScreenPassTexture AddVisualizeDOFPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeDOFInputs& Inputs); |