Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Public/CustomResourcePool.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

16 lines
408 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FRHICommandListImmediate;
class RENDERCORE_API ICustomResourcePool
{
public:
virtual ~ICustomResourcePool() {}
virtual void Tick(FRHICommandListImmediate& RHICmdList) = 0;
static void TickPoolElements(FRHICommandListImmediate& RHICmdList);
};
extern RENDERCORE_API ICustomResourcePool* GCustomResourcePool;