Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/Private/ChaosPhysicalMaterial.cpp
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

35 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
ChaosPhysicalMaterial.cpp
=============================================================================*/
#include "Chaos/ChaosPhysicalMaterial.h"
#include "Chaos/Defines.h"
UChaosPhysicalMaterial::UChaosPhysicalMaterial(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
// Initialize values from FChaosPhysicsMaterial
Chaos::FChaosPhysicsMaterial TmpMat;
Friction = TmpMat.Friction;
StaticFriction = TmpMat.StaticFriction;
Restitution = TmpMat.Restitution;
LinearEtherDrag = TmpMat.LinearEtherDrag;
AngularEtherDrag = TmpMat.AngularEtherDrag;
SleepingAngularVelocityThreshold = TmpMat.SleepingAngularThreshold;
SleepingLinearVelocityThreshold = TmpMat.SleepingLinearThreshold;
}
void UChaosPhysicalMaterial::CopyTo(Chaos::FChaosPhysicsMaterial& Mat) const
{
Mat.Friction = Friction;
Mat.StaticFriction = StaticFriction;
Mat.Restitution = Restitution;
Mat.LinearEtherDrag = LinearEtherDrag;
Mat.AngularEtherDrag = AngularEtherDrag;
Mat.SleepingLinearThreshold = SleepingLinearVelocityThreshold;
Mat.SleepingAngularThreshold = SleepingAngularVelocityThreshold;
}