Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs
Benn Gallagher 8757cb3641 Physics interface cleanup.
* Removed deprecated or dead code paths
* Simplified build system setup for physics support
* Deprecated build system flags and unsupported macros

#jira none
#rb Chris.Caulfield, Kriss.Gossart
#preflight 62963ec0fe779f23c8ea0c5e

[CL 20450744 by Benn Gallagher in ue5-main branch]
2022-06-01 06:59:18 -04:00

34 lines
746 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"DeveloperSettings"
}
);
SetupModulePhysicsSupport(Target);
// SetupModulePhysicsSupport adds a dependency on PhysicsCore, but we are PhysicsCore!
PublicIncludePathModuleNames.Remove("PhysicsCore");
PublicDependencyModuleNames.Remove("PhysicsCore");
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}