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* Removed deprecated or dead code paths * Simplified build system setup for physics support * Deprecated build system flags and unsupported macros #jira none #rb Chris.Caulfield, Kriss.Gossart #preflight 62963ec0fe779f23c8ea0c5e [CL 20450744 by Benn Gallagher in ue5-main branch]
34 lines
746 B
C#
34 lines
746 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PhysicsCore: ModuleRules
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{
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public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"DeveloperSettings"
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}
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);
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SetupModulePhysicsSupport(Target);
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// SetupModulePhysicsSupport adds a dependency on PhysicsCore, but we are PhysicsCore!
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PublicIncludePathModuleNames.Remove("PhysicsCore");
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PublicDependencyModuleNames.Remove("PhysicsCore");
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PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
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}
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}
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