Files
UnrealEngineUWP/Engine/Source/Runtime/Networking/Public/Networking.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

41 lines
1.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/* Boilerplate
*****************************************************************************/
#include "Misc/MonolithicHeaderBoilerplate.h"
MONOLITHIC_HEADER_BOILERPLATE()
/* Public Dependencies
*****************************************************************************/
#include "Core.h"
#include "Modules/ModuleManager.h"
#include "Sockets.h"
#include "SocketSubsystem.h"
/* Public Includes
*****************************************************************************/
#include "Interfaces/IPv4/IPv4SubnetMask.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "Interfaces/IPv4/IPv4Endpoint.h"
#include "Interfaces/IPv4/IPv4Subnet.h"
#include "Interfaces/Steam/SteamEndpoint.h"
#include "Interfaces/INetworkingModule.h"
/* Common
*****************************************************************************/
#include "Common/TcpSocketBuilder.h"
#include "Common/TcpListener.h"
#include "Common/UdpSocketReceiver.h"
#include "Common/UdpSocketSender.h"
#include "Common/UdpSocketBuilder.h"