Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationDataHandler.h
Aris Theophanidis eb63f71539 Extract FNavigationDirtyElement from NavigationTypes.h and remove extra include dependencies
#rb Yoan.StAmant
#jira none
#preflight 624f38f7867d2945ae88e50d

[CL 19677087 by Aris Theophanidis in ue5-main branch]
2022-04-07 16:15:48 -04:00

40 lines
2.3 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "NavigationOctreeController.h"
#include "NavigationDirtyAreasController.h"
struct FNavigationDirtyElement;
struct NAVIGATIONSYSTEM_API FNavigationDataHandler
{
FNavigationOctreeController& OctreeController;
FNavigationDirtyAreasController& DirtyAreasController;
FNavigationDataHandler(FNavigationOctreeController& InOctreeController, FNavigationDirtyAreasController& InDirtyAreasController);
void RemoveNavOctreeElementId(const FOctreeElementId2& ElementId, int32 UpdateFlags);
FSetElementId RegisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
void AddElementToNavOctree(const FNavigationDirtyElement& DirtyElement);
/** Removes associated NavOctreeElement and invalidates associated pending updates. Also removes object from the list of children
* of the NavigationParent, if any.
* @param ElementOwner Object for which we must remove associated NavOctreeElement
* @param ElementInterface Object associated NavRelevantInterface to access NavigationParent when registered as children
* @param UpdateFlags Flags indicating in which context the method is called to allow/forbid certain operations
*
* @return True if associated NavOctreeElement has been removed or pending update has been invalidated; false otherwise.
*/
bool UnregisterNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
void UpdateNavOctreeElement(UObject& ElementOwner, INavRelevantInterface& ElementInterface, int32 UpdateFlags);
void UpdateNavOctreeParentChain(UObject& ElementOwner, bool bSkipElementOwnerUpdate = false);
bool UpdateNavOctreeElementBounds(UActorComponent& Comp, const FBox& NewBounds, const FBox& DirtyArea);
void FindElementsInNavOctree(const FBox& QueryBox, const FNavigationOctreeFilter& Filter, TArray<FNavigationOctreeElement>& Elements);
bool ReplaceAreaInOctreeData(const UObject& Object, TSubclassOf<UNavArea> OldArea, TSubclassOf<UNavArea> NewArea, bool bReplaceChildClasses);
void AddLevelCollisionToOctree(ULevel& Level);
void RemoveLevelCollisionFromOctree(ULevel& Level);
void UpdateActorAndComponentsInNavOctree(AActor& Actor);
void ProcessPendingOctreeUpdates();
void DemandLazyDataGathering(FNavigationRelevantData& ElementData);
};