Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavLinkHostInterface.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "UObject/Interface.h"
#include "AI/Navigation/NavLinkDefinition.h"
#include "NavLinkHostInterface.generated.h"
UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
class UNavLinkHostInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class NAVIGATIONSYSTEM_API INavLinkHostInterface
{
GENERATED_IINTERFACE_BODY()
/**
* Retrieves UNavLinkDefinition derived UClasses hosted by this interface implementor
*/
virtual bool GetNavigationLinksClasses(TArray<TSubclassOf<class UNavLinkDefinition> >& OutClasses) const PURE_VIRTUAL(INavLinkHostInterface::GetNavigationLinksClasses,return false;);
/**
* _Optional_ way of retrieving navigation link data - if INavLinkHostInterface
* implementer defines custom navigation links then he can just retrieve
* a list of links
*/
virtual bool GetNavigationLinksArray(TArray<FNavigationLink>& OutLink, TArray<FNavigationSegmentLink>& OutSegments) const { return false; }
};