Files
UnrealEngineUWP/Engine/Source/Runtime/MeshDescription/MeshDescription.Build.cs
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

27 lines
574 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MeshDescription : ModuleRules
{
public MeshDescription(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/MeshDescription/Private");
PublicIncludePaths.Add("Runtime/MeshDescription/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
if (Target.bBuildWithEditorOnlyData)
{
PrivateDependencyModuleNames.Add("DerivedDataCache");
}
}
}
}