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GeometryCore: Add bClearExisting option to FDynamicMeshAttributeSet::EnableMatchingAttributes(). Default true is old behavior. New behavior, when false, is to preserve existing attribute set counts/values. Also now copying group and weight layer names if not set. ModelingTools: CombineMeshesTool now uses EnableMatchingAttributes instead of only explicitly matching UV layers, so group and weight layers are copied properly to duplicates MeshConversion: DynamicMeshToMeshDescription now generates unique names in ConvertPolygroupLayers and ConvertWeightLayers. Previously if multiple attribs had the same name (eg NAME_None), output MeshDescription would only have a single attrib w/ that name #rb david.hill #preflight 62a116439a3e81e904dde76f [CL 20570919 by Ryan Schmidt in ue5-main branch]