Files
UnrealEngineUWP/Engine/Source/Runtime/MeshConversion
Ryan Schmidt 39ea0b82bb Improve WeightMap support in Modeling Mode. Duplicate Tool now preserves WeightMaps, conversion between Dynamic and Static meshes properly preserves weight maps and names.
GeometryCore: Add bClearExisting option to FDynamicMeshAttributeSet::EnableMatchingAttributes(). Default true is old behavior. New behavior, when false, is to preserve existing attribute set counts/values. Also now copying group and weight layer names if not set.
ModelingTools: CombineMeshesTool now uses EnableMatchingAttributes instead of only explicitly matching UV layers, so group and weight layers are copied properly to duplicates
MeshConversion: DynamicMeshToMeshDescription now generates unique names in ConvertPolygroupLayers and ConvertWeightLayers. Previously if multiple attribs had the same name (eg NAME_None), output MeshDescription would only have a single attrib w/ that name
#rb david.hill
#preflight 62a116439a3e81e904dde76f

[CL 20570919 by Ryan Schmidt in ue5-main branch]
2022-06-08 23:37:03 -04:00
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