Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/LevelSequence.Build.cs
Marc Audy 8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00

49 lines
855 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelSequence : ModuleRules
{
public LevelSequence(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/LevelSequence/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MovieScene",
"MovieSceneTracks",
"TimeManagement",
"UMG",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DeveloperSettings",
"MediaAssets",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorPickerMode",
"EditorFramework",
"PropertyEditor",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SceneOutliner"
}
);
}
}
}