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#jira UETOOL-3823 #rb brooke.hubert #preflight 6109d1e9b4288d0001acb7ef [CL 17055606 by michael balzer in ue5-main branch]
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Changes/MeshReplacementChange.h"
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#include "DynamicMesh/DynamicMesh3.h"
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using namespace UE::Geometry;
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FMeshReplacementChange::FMeshReplacementChange()
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{
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}
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FMeshReplacementChange::FMeshReplacementChange(TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> BeforeIn, TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe> AfterIn)
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{
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Before = BeforeIn;
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After = AfterIn;
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}
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void FMeshReplacementChange::Apply(UObject* Object)
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{
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IMeshReplacementCommandChangeTarget* ChangeTarget = CastChecked<IMeshReplacementCommandChangeTarget>(Object);
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ChangeTarget->ApplyChange(this, false);
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if (OnChangeAppliedFunc)
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{
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OnChangeAppliedFunc(this, Object, true);
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}
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}
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void FMeshReplacementChange::Revert(UObject* Object)
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{
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IMeshReplacementCommandChangeTarget* ChangeTarget = CastChecked<IMeshReplacementCommandChangeTarget>(Object);
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ChangeTarget->ApplyChange(this, true);
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if (OnChangeAppliedFunc)
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{
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OnChangeAppliedFunc(this, Object, false);
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}
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}
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FString FMeshReplacementChange::ToString() const
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{
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return FString(TEXT("Mesh Change"));
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}
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