Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework/Private/Changes/MeshChange.cpp
michael balzer 2b10993563 Move InteractiveToolsFramework and GeometryFramework out of Experimental
#jira UETOOL-3823
#rb brooke.hubert
#preflight 6109d1e9b4288d0001acb7ef

[CL 17055606 by michael balzer in ue5-main branch]
2021-08-04 13:58:55 -04:00

52 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/MeshChange.h"
#include "DynamicMesh/DynamicMesh3.h"
using namespace UE::Geometry;
FMeshChange::FMeshChange()
{
}
FMeshChange::FMeshChange(TUniquePtr<FDynamicMeshChange> DynamicMeshChangeIn)
{
DynamicMeshChange = MoveTemp(DynamicMeshChangeIn);
}
void FMeshChange::Apply(UObject* Object)
{
IMeshCommandChangeTarget* ChangeTarget = CastChecked<IMeshCommandChangeTarget>(Object);
ChangeTarget->ApplyChange(this, false);
if (OnChangeAppliedFunc)
{
OnChangeAppliedFunc(this, Object, true);
}
}
void FMeshChange::Revert(UObject* Object)
{
IMeshCommandChangeTarget* ChangeTarget = CastChecked<IMeshCommandChangeTarget>(Object);
ChangeTarget->ApplyChange(this, true);
if (OnChangeAppliedFunc)
{
OnChangeAppliedFunc(this, Object, false);
}
}
FString FMeshChange::ToString() const
{
return FString(TEXT("Mesh Change"));
}
void FMeshChange::ApplyChangeToMesh(FDynamicMesh3* Mesh, bool bRevert) const
{
DynamicMeshChange->Apply(Mesh, bRevert);
}