Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/Spatial
Jimmy Andrews d20f4f4012 Fixes to FPriorityOrderPoints:
1. Actually use the SpatialLevels argument
2. Only allow early stopping at level boundaries, so the priority ordering can properly sort points at the same spatial level. Fixes points being spatially clumped when early stopping is enabled.
3. Stop referring to some of the importance weights as "curvature" (we often weight by things other than curvature)
4. Expose OffsetResFactor to allow more control of how clumpy the distribution is (value was hardcoded at 4, but I think 1 or 2 tends to space things better)

#rb david.hill
#preflight 628fb6d48c23e52ef0fbec28

[CL 20381323 by Jimmy Andrews in ue5-main branch]
2022-05-26 13:37:41 -04:00
..