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UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Public/CompGeom
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Jimmy Andrews b69ed195e9 fix convex hull's 'extreme points' algorithm not catching exactly collinear points as having dimension==1
#rb rinat.abdrashitov
#preflight 629a21fb9526040c3dea2d51

[CL 20537443 by Jimmy Andrews in ue5-main branch]
2022-06-07 10:09:45 -04:00
..
ConvexDecomposition3.h
improve convex decompositions by adding a concept of 'too thin' parts that the decomposition must remove in the merge phase
2022-04-12 17:42:14 -04:00
ConvexHull2.h
…
ConvexHull3.h
fix convex hull's 'extreme points' algorithm not catching exactly collinear points as having dimension==1
2022-06-07 10:09:45 -04:00
Delaunay2.h
Make a new triangulation fill mode that supports explicit boundary and hole edges
2022-04-27 12:30:18 -04:00
DiTOrientedBox.h
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ExactPredicates.h
…
PolygonTriangulation.h
…
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