Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
History
Ryan Schmidt c6c930536b GeometryProcessing: add FMeshResolveTJunctions, tries to fix cases where a boundary vertex lies on the interior of some other boundary edge, via edge splits, so that a Weld will work on the new set of boundary edges.
ModelingTools: Add option to Weld Tool to try to resolve T-junctions. Add feedback to report back the initial and final number of open boundary edges.
#rb jimmy.andrews
#preflight 62a260e48b67b148f2600dd8

[CL 20585253 by Ryan Schmidt in ue5-main branch]
2022-06-09 17:40:10 -04:00
..
Operations
GeometryProcessing: add FMeshResolveTJunctions, tries to fix cases where a boundary vertex lies on the interior of some other boundary edge, via edge splits, so that a Weld will work on the new set of boundary edges.
2022-06-09 17:40:10 -04:00
ColliderMesh.cpp
…
DynamicMesh3_Edits.cpp
…
DynamicMesh3_Queries.cpp
…
DynamicMesh3_Serialization.cpp
…
DynamicMesh3.cpp
…
DynamicMeshAttributeSet.cpp
Improve WeightMap support in Modeling Mode. Duplicate Tool now preserves WeightMaps, conversion between Dynamic and Static meshes properly preserves weight maps and names.
2022-06-08 23:37:03 -04:00
DynamicMeshChangeTracker.cpp
…
DynamicMeshOverlay.cpp
…
MeshAdapterUtil.cpp
…
MeshAttributeUtil.cpp
…
MeshIndexMappings.cpp
…
MeshIndexUtil.cpp
…
MeshNormals.cpp
…
MeshTangents.cpp
…
MeshTransforms.cpp
…
Powered by Gitea Page: 1115ms Template: 22ms
English
English
Licenses API