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UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Async
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Andriy Tylychko 602624f77d Tasks: switched FTaskEvent and pure FGraphEvent to lock-free TLS cache allocator to reduce mem footprint as currently used LinearConcurrentAllocator is vulnerable to long-living allocs
#rb francis.hurteau, danny.couture
#preflight 62ab3fc8634e82e5d14735dd

[CL 20687767 by Andriy Tylychko in ue5-main branch]
2022-06-16 11:17:45 -04:00
..
Fundamental
use non-inlined GetActiveTasks() in modular builds because ActiveTask can't be dllexport if it is also thread_local.
2022-04-26 09:14:06 -04:00
Async.h
Add new Unit Tests
2022-03-31 07:45:37 -04:00
AsyncFileHandle.h
…
AsyncFileHandleNull.h
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AsyncResult.h
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AsyncWork.h
Add base class for FAsyncTask to make it easier to interact with while keeping its templated type an implementation detail
2022-03-15 07:50:05 -04:00
Future.h
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IAsyncProgress.h
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IAsyncTask.h
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LocalWorkQueue.h
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MappedFileHandle.h
…
ParallelFor.h
GitHub #9202 : Semantic fix
2022-05-31 10:41:56 -04:00
TaskGraphInterfaces.h
Tasks: switched FTaskEvent and pure FGraphEvent to lock-free TLS cache allocator to reduce mem footprint as currently used LinearConcurrentAllocator is vulnerable to long-living allocs
2022-06-16 11:17:45 -04:00
TaskTrace.h
TasksInsights: added tracing task destruction and a context menu item to jump to task's DebugName in IDE if it's a source location
2022-06-09 07:28:33 -04:00
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