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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothCollisionData.h"
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void FClothCollisionData::Reset()
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{
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Spheres.Reset();
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SphereConnections.Reset();
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Convexes.Reset();
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Boxes.Reset();
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}
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void FClothCollisionData::Append(const FClothCollisionData& InOther)
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{
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const int32 NumSpheresBefore = Spheres.Num();
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const int32 NumSphereConnectionsBefore = SphereConnections.Num();
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Spheres.Append(InOther.Spheres);
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SphereConnections.Append(InOther.SphereConnections);
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const int32 NumSphereConnectionsAfter = SphereConnections.Num();
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if(NumSpheresBefore > 0)
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{
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// Each connection that was added needs to have its sphere indices increased to match the new spheres that were added
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for(int32 NewConnectionIndex = NumSphereConnectionsBefore; NewConnectionIndex < NumSphereConnectionsAfter; ++NewConnectionIndex)
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{
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FClothCollisionPrim_SphereConnection& Connection = SphereConnections[NewConnectionIndex];
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Connection.SphereIndices[0] += NumSpheresBefore;
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Connection.SphereIndices[1] += NumSpheresBefore;
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}
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}
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Convexes.Append(InOther.Convexes);
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Boxes.Append(InOther.Boxes);
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} |