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Cloth - Tidy up ClothingAsset and ClothPhysicalMeshData to allow for more cloth data caching. #rb Benn.Gallagher, Cedric.Caillaud, Michael.Forot #preflight 16823444 #ROBOMERGE-SOURCE: CL 16882246 #ROBOMERGE-BOT: (v836-16769935) [CL 16913004 by kriss gossart in ue5-main branch]
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClothLODData.h"
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#include "ClothPhysicalMeshData.h"
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#include "ClothingAssetCustomVersion.h"
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#if WITH_EDITORONLY_DATA
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void FClothLODDataCommon::GetParameterMasksForTarget(
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const uint8 InTarget,
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TArray<FPointWeightMap*>& OutMasks)
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{
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for(FPointWeightMap& Mask : PointWeightMaps)
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{
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if(Mask.CurrentTarget == InTarget)
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{
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OutMasks.Add(&Mask);
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}
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}
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}
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#endif // WITH_EDITORONLY_DATA
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bool FClothLODDataCommon::Serialize(FArchive& Ar)
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{
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Ar.UsingCustomVersion(FClothingAssetCustomVersion::GUID);
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// Serialize normal tagged property data
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if (Ar.IsLoading() || Ar.IsSaving())
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{
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UScriptStruct* const Struct = FClothLODDataCommon::StaticStruct();
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Struct->SerializeTaggedProperties(Ar, (uint8*)this, Struct, nullptr);
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}
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// Serialize the mesh to mesh data (not a USTRUCT)
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Ar << TransitionUpSkinData
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<< TransitionDownSkinData;
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#if WITH_EDITORONLY_DATA
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const int32 ClothingCustomVersion = Ar.CustomVer(FClothingAssetCustomVersion::GUID);
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if (ClothingCustomVersion < FClothingAssetCustomVersion::MovePropertiesToCommonBaseClasses)
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{
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// Migrate maps
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::MaxDistance).Values = MoveTemp(PhysicalMeshData.MaxDistances_DEPRECATED);
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::BackstopDistance).Values = MoveTemp(PhysicalMeshData.BackstopDistances_DEPRECATED);
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::BackstopRadius).Values = MoveTemp(PhysicalMeshData.BackstopRadiuses_DEPRECATED);
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PhysicalMeshData.GetWeightMap(EWeightMapTargetCommon::AnimDriveStiffness).Values = MoveTemp(PhysicalMeshData.AnimDriveMultipliers_DEPRECATED);
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// Migrate editor maps
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PointWeightMaps.SetNum(ParameterMasks_DEPRECATED.Num());
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for (int32 i = 0; i < PointWeightMaps.Num(); ++i)
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{
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ParameterMasks_DEPRECATED[i].MigrateTo(PointWeightMaps[i]);
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}
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ParameterMasks_DEPRECATED.Empty();
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// Migrate Convex Planes from the legacy Apex collision (used for box collision)
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// Note: This code is not enough to get Apex convex working (it's missing surface points and face indices),
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// but it is better to keep the data alive for now in case the Apex deprecation causes any issues.
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for (FClothCollisionPrim_Convex& Convex : CollisionData.Convexes)
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{
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const int32 NumDeprecatedPlanes = Convex.Planes_DEPRECATED.Num();
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if (NumDeprecatedPlanes)
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{
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Convex.Faces.SetNum(NumDeprecatedPlanes);
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for (int32 FaceIndex = 0; FaceIndex < NumDeprecatedPlanes; ++FaceIndex)
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{
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Convex.Faces[FaceIndex].Plane = Convex.Planes_DEPRECATED[FaceIndex];
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}
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Convex.Planes_DEPRECATED.Empty();
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}
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}
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}
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#endif // WITH_EDITORONLY_DATA
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return true;
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}
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#if WITH_EDITOR
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void FClothLODDataCommon::PushWeightsToMesh()
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{
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PhysicalMeshData.ClearWeightMaps();
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for (const FPointWeightMap& Weights : PointWeightMaps)
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{
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if (Weights.bEnabled)
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{
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FPointWeightMap& TargetWeightMap = PhysicalMeshData.FindOrAddWeightMap(Weights.CurrentTarget);
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TargetWeightMap.Values = Weights.Values;
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}
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}
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}
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#endif
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