Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotComponent.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

16 lines
358 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboardManager.h"
#include "ClientPilotComponent.generated.h"
UCLASS()
class CLIENTPILOT_API UClientPilotComponent : public UObject
{
GENERATED_BODY()
public:
UClientPilotComponent();
UClientPilotBlackboard* GetBlackboardInstance();
virtual void ThinkAndAct();
};