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22 lines
720 B
C++
22 lines
720 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioCompressionSettings.h"
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FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides()
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: bOverrideCompressionTimes(false)
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, DurationThreshold(5.0f)
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, MaxNumRandomBranches(0)
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, SoundCueQualityIndex(0)
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{
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}
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FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;
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// Increment this return value to force a recook on all Stream Caching assets.
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// For testing, it's useful to set this to either a negative number or
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// absurdly large number, to ensure you do not pollute the DDC.
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int32 FPlatformAudioCookOverrides::GetStreamCachingVersion()
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{
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return 5027;
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} |