Files
UnrealEngineUWP/Engine/Source/Runtime/AudioLink/AudioLinkEngine/AudioLinkEngine.Build.cs
jimmy smith aa0c3be4d2 AudioLink Abstractions and Engine Modules
#jira UE-123975
#rb phil.popp
#preflight 61b196c7e0430ca438a95533

#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 18416580 in //UE5/Release-5.0/... via CL 18416585
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18416586 by jimmy smith in ue5-release-engine-test branch]
2021-12-09 01:34:26 -05:00

21 lines
405 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioLinkEngine : ModuleRules
{
public AudioLinkEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
// We depend on USoundSubmix/AudioDevice which is in Engine.
"Core",
"CoreUObject",
"Engine",
}
);
}
}
}