Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Private/AudioAnalyzerModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

16 lines
278 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioAnalyzerModule.h"
DEFINE_LOG_CATEGORY(LogAudioAnalyzer);
void FAudioAnalyzerModule::StartupModule()
{
}
void FAudioAnalyzerModule::ShutdownModule()
{
}
IMPLEMENT_MODULE(FAudioAnalyzerModule, AudioAnalyzer);