You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156 [CL 16163576 by aurel cordonnier in ue5-main branch]
39 lines
661 B
C++
39 lines
661 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "VideoDecoderH264_Impl.h"
|
|
|
|
#ifndef CODEC_HAVE_NATIVE_H264_DECODER
|
|
#define CODEC_HAVE_NATIVE_H264_DECODER 0
|
|
#endif
|
|
|
|
#if PLATFORM_WINDOWS
|
|
#undef CODEC_HAVE_NATIVE_H264_DECODER
|
|
#define CODEC_HAVE_NATIVE_H264_DECODER 1
|
|
#include "Windows/VideoDecoderH264_Windows.h"
|
|
#endif
|
|
|
|
|
|
namespace AVEncoder
|
|
{
|
|
|
|
|
|
|
|
#if CODEC_HAVE_NATIVE_H264_DECODER
|
|
|
|
#if PLATFORM_WINDOWS
|
|
void FVideoDecoderH264_Impl::Register(FVideoDecoderFactory& InFactory)
|
|
{
|
|
FVideoDecoderH264_Windows::Register(InFactory);
|
|
}
|
|
#endif
|
|
|
|
#else
|
|
|
|
void FVideoDecoderH264_Impl::Register(FVideoDecoderFactory& InFactory)
|
|
{
|
|
}
|
|
|
|
#endif
|
|
|
|
} // namespace AVEncoder
|