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2) Added new struct and class specifiers to account for settings being extracted from the engine code. 3) UHT no longer depends on pre-existing classes in the engine but will use them when it needs to create the engine instances of the classes. #rb joe.kirchoff, janathan.adamczewski #rnx #preflight 620fa0316c6c638c07ddca93 [CL 19049306 by Tim Smith in ue5-main branch]
14 lines
447 B
Modula-2
14 lines
447 B
Modula-2
// STRUCT_SPECIFIER(<specifier name>)
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//
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// Must be listed such that the strings are in lexicographical order!
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// [[ IncludeTool: Inline ]] // Markup to tell IncludeTool that this file is state changing and cannot be optimized out.
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STRUCT_SPECIFIER(Atomic)
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STRUCT_SPECIFIER(HasDefaults)
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STRUCT_SPECIFIER(HasNoOpConstructor)
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STRUCT_SPECIFIER(Immutable)
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STRUCT_SPECIFIER(IsAlwaysAccessible)
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STRUCT_SPECIFIER(IsCoreType)
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STRUCT_SPECIFIER(NoExport)
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