Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/app.config
andrew grant d9b5eaf2ba Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
See - https://docs.microsoft.com/en-us/dotnet/framework/configure-apps/file-schema/runtime/thread-useallcpugroups-element

Also added MaxParallelActions command-line flag to UBT that can be used to restrict the number of cores used for local (e.g. nonxge).

Added -cores=X+Y=Z option to benchmark script for profiling

#rb swarm
[at]ben.marsh
#jira nojira

#ROBOMERGE-SOURCE: CL 11845433 in //UE4/Release-4.25/... via CL 11845441
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11845479 by andrew grant in Main branch]
2020-03-02 15:50:41 -05:00

12 lines
288 B
XML

<?xml version="1.0"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/>
</startup>
<runtime>
<Thread_UseAllCpuGroups enabled="true"/>
<GCCpuGroup enabled="true"/>
<gcServer enabled="true"/>
</runtime>
</configuration>