You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
88 lines
2.8 KiB
C#
88 lines
2.8 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using EpicGames.Core;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
/// <summary>
|
|
/// Base class for platform-specific project generators
|
|
/// </summary>
|
|
class WindowsProjectGenerator : PlatformProjectGenerator
|
|
{
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
/// <param name="Arguments">Command line arguments passed to the project generator</param>
|
|
/// <param name="Logger">Logger for output</param>
|
|
public WindowsProjectGenerator(CommandLineArguments Arguments, ILogger Logger)
|
|
: base(Arguments, Logger)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enumerate all the platforms that this generator supports
|
|
/// </summary>
|
|
public override IEnumerable<UnrealTargetPlatform> GetPlatforms()
|
|
{
|
|
yield return UnrealTargetPlatform.Win64;
|
|
}
|
|
|
|
///
|
|
/// VisualStudio project generation functions
|
|
///
|
|
/// <summary>
|
|
/// Return the VisualStudio platform name for this build platform
|
|
/// </summary>
|
|
/// <param name="InPlatform"> The UnrealTargetPlatform being built</param>
|
|
/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
|
|
/// <returns>string The name of the platform that VisualStudio recognizes</returns>
|
|
public override string GetVisualStudioPlatformName(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
|
|
{
|
|
if (InPlatform == UnrealTargetPlatform.Win64)
|
|
{
|
|
return "x64";
|
|
}
|
|
return InPlatform.ToString();
|
|
}
|
|
|
|
public override string GetVisualStudioUserFileStrings(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, string InConditionString, TargetRules InTargetRules, FileReference TargetRulesPath, FileReference ProjectFilePath, string ProjectName, string? ForeignUProjectPath)
|
|
{
|
|
StringBuilder VCUserFileContent = new StringBuilder();
|
|
|
|
VCUserFileContent.AppendLine(" <PropertyGroup {0}>", InConditionString);
|
|
if (InTargetRules.Type != TargetType.Game)
|
|
{
|
|
string DebugOptions = "";
|
|
|
|
if (ForeignUProjectPath != null)
|
|
{
|
|
DebugOptions += ForeignUProjectPath;
|
|
DebugOptions += " -skipcompile";
|
|
}
|
|
else if (InTargetRules.Type == TargetType.Editor && ProjectName != ProjectFileGenerator.EngineProjectFileNameBase)
|
|
{
|
|
DebugOptions += ProjectName;
|
|
}
|
|
|
|
VCUserFileContent.AppendLine(" <LocalDebuggerCommandArguments>{0}</LocalDebuggerCommandArguments>", DebugOptions);
|
|
}
|
|
VCUserFileContent.AppendLine(" <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>");
|
|
VCUserFileContent.AppendLine(" </PropertyGroup>");
|
|
|
|
|
|
return VCUserFileContent.ToString();
|
|
}
|
|
|
|
public override bool RequiresVSUserFileGeneration()
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|