Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes/ExecuteMode.cs
2022-05-25 19:55:37 -04:00

72 lines
2.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using EpicGames.Core;
using OpenTracing.Util;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Builds a target
/// </summary>
[ToolMode("Execute", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatforms | ToolModeOptions.SingleInstance | ToolModeOptions.StartPrefetchingEngine | ToolModeOptions.ShowExecutionTime)]
class ExecuteMode : ToolMode
{
/// <summary>
/// Whether we should just export the outdated actions list
/// </summary>
[CommandLine("-Actions=", Required = true)]
public FileReference? ActionsFile = null;
/// <summary>
/// Main entry point
/// </summary>
/// <param name="Arguments">Command-line arguments</param>
/// <returns>One of the values of ECompilationResult</returns>
/// <param name="Logger"></param>
public override int Execute(CommandLineArguments Arguments, ILogger Logger)
{
Arguments.ApplyTo(this);
// Read the XML configuration files
XmlConfig.ApplyTo(this);
// Create the build configuration object, and read the settings
BuildConfiguration BuildConfiguration = new BuildConfiguration();
XmlConfig.ApplyTo(BuildConfiguration);
Arguments.ApplyTo(BuildConfiguration);
// Read the actions file
List<LinkedAction> Actions;
using (GlobalTracer.Instance.BuildSpan("ActionGraph.ReadActions()").StartActive())
{
Actions = ActionGraph.ImportJson(ActionsFile!).ConvertAll(x => new LinkedAction(x, null));
}
// Link the action graph
using (GlobalTracer.Instance.BuildSpan("ActionGraph.Link()").StartActive())
{
ActionGraph.Link(Actions);
}
// Execute the actions
using (GlobalTracer.Instance.BuildSpan("ActionGraph.ExecuteActions()").StartActive())
{
List<TargetDescriptor> TargetDescriptors = TargetDescriptor.ParseCommandLine(Arguments, false, false, false, Logger);
ActionGraph.ExecuteActions(BuildConfiguration, Actions, TargetDescriptors, Logger);
}
return 0;
}
}
}