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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Executors
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Joe Kirchoff 2da608093b UnrealBuildTool: Fix include path using SN-DBS with clang
#8575
#rnx
#rb trivial
#preflight 62a236973f0f48e4a5d17d04

[CL 20582245 by Joe Kirchoff in ue5-main branch]
2022-06-09 14:53:14 -04:00
..
Experimental
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
HybridExecutor.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
ParallelExecutor.cs
UBT: Fix missing event markup when executing directly inside UBT. Event parsers are only currently run when using old logging methods.
2022-05-31 15:44:53 -04:00
SNDBS.cs
UnrealBuildTool: Fix include path using SN-DBS with clang
2022-06-09 14:53:14 -04:00
XGE.cs
UBT: Fix missing event markup when executing directly inside UBT. Event parsers are only currently run when using old logging methods.
2022-05-31 15:44:53 -04:00
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