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102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text.Json.Serialization;
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namespace EpicGames.Core
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{
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/// <summary>
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/// Different types of log values (stored in the $type field of log properties)
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/// </summary>
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public static class LogValueType
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{
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public static readonly Utf8String Asset = "Asset";
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public static readonly Utf8String SourceFile = "SourceFile";
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public static readonly Utf8String Object = "Object"; // Arbitrary structured object
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public static readonly Utf8String Channel = "Channel";
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public static readonly Utf8String Severity = "Severity";
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public static readonly Utf8String Message = "Message";
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public static readonly Utf8String LineNumber = "Line";
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public static readonly Utf8String ColumnNumber = "Column";
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public static readonly Utf8String Symbol = "Symbol";
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public static readonly Utf8String ErrorCode = "ErrorCode";
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public static readonly Utf8String ToolName = "ToolName";
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public static readonly Utf8String ScreenshotTest = "ScreenshotTest";
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public static readonly Utf8String DepotPath = "DepotPath";
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}
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/// <summary>
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/// Information for a structured value for use in log events
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/// </summary>
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public sealed class LogValue
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{
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/// <summary>
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/// Type of the event
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/// </summary>
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public Utf8String Type { get; set; }
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/// <summary>
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/// Rendering of the value
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/// </summary>
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public string Text { get; set; }
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/// <summary>
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/// Properties associated with the value
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/// </summary>
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public Dictionary<Utf8String, object>? Properties { get; }
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="type">Type of the value</param>
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/// <param name="text">Rendering of the value as text</param>
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/// <param name="properties">Additional properties for this value</param>
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public LogValue(Utf8String type, string text, Dictionary<Utf8String, object>? properties = null)
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{
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Type = type;
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Text = text;
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Properties = properties;
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}
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/// <summary>
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/// Creates a LogValue from an object, overriding the type and display text for it
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/// </summary>
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/// <param name="obj">The object to construct from</param>
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/// <returns></returns>
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public static LogValue FromObject(object obj) => FromObject(LogValueType.Object, obj.ToString() ?? String.Empty, obj);
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/// <summary>
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/// Creates a LogValue from an object, overriding the type and display text for it
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/// </summary>
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/// <param name="type">Type of the object</param>
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/// <param name="text">Rendered representation of the object in the output string</param>
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/// <param name="obj">The object to construct from</param>
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/// <returns></returns>
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public static LogValue FromObject(Utf8String type, string text, object obj)
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{
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Type objType = obj.GetType();
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Dictionary<Utf8String, object>? properties = null;
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foreach (PropertyInfo propertyInfo in objType.GetProperties())
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{
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if (propertyInfo.GetCustomAttribute<JsonIgnoreAttribute>() == null)
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{
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string name = propertyInfo.GetCustomAttribute<JsonPropertyNameAttribute>()?.Name ?? propertyInfo.Name;
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properties ??= new Dictionary<Utf8String, object>();
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properties[name] = propertyInfo.GetValue(obj)!;
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}
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}
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return new LogValue(type, text, properties);
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return Text;
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}
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}
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}
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