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The AssignLeaseAsync() method now returns a Task<Task<AgentLease>>. The outer task is awaited on each task source in priority order, and all inner tasks are awaited in parallell. Utility methods in TaskSourceBase (Skip/DrainAsync/Lease) exist to simplify creation of task objects to return. #preflight none [CL 19535087 by Ben Marsh in ue5-main branch]
130 lines
3.2 KiB
C#
130 lines
3.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace EpicGames.Core
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{
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/// <summary>
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/// Utility functions for manipulating async tasks
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/// </summary>
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public static class AsyncUtils
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{
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/// <summary>
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/// Converts a cancellation token to a waitable task
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/// </summary>
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/// <param name="token">Cancellation token</param>
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/// <returns></returns>
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public static Task AsTask(this CancellationToken token)
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{
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return Task.Delay(-1, token).ContinueWith(x => { });
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}
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/// <summary>
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/// Converts a cancellation token to a waitable task
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/// </summary>
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/// <param name="token">Cancellation token</param>
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/// <returns></returns>
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public static Task<T> AsTask<T>(this CancellationToken token)
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{
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return Task.Delay(-1, token).ContinueWith(_ => Task.FromCanceled<T>(token)).Unwrap();
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}
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/// <summary>
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/// Attempts to get the result of a task, if it has finished
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="task"></param>
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/// <param name="result"></param>
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/// <returns></returns>
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public static bool TryGetResult<T>(this Task<T> task, out T result)
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{
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if (task.IsCompleted)
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{
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result = task.Result;
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return true;
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}
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else
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{
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result = default!;
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return false;
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}
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}
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/// <summary>
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/// Waits for a time period to elapse or the task to be cancelled, without throwing an cancellation exception
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/// </summary>
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/// <param name="time">Time to wait</param>
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/// <param name="token">Cancellation token</param>
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/// <returns></returns>
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public static Task DelayNoThrow(TimeSpan time, CancellationToken token)
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{
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return Task.Delay(time, token).ContinueWith(x => { });
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}
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/// <summary>
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/// Removes all the complete tasks from a list, allowing each to throw exceptions as necessary
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/// </summary>
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/// <param name="tasks">List of tasks to remove tasks from</param>
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public static void RemoveCompleteTasks(this List<Task> tasks)
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{
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List<Exception> exceptions = new List<Exception>();
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int outIdx = 0;
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for (int idx = 0; idx < tasks.Count; idx++)
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{
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if (tasks[idx].IsCompleted)
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{
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AggregateException? exception = tasks[idx].Exception;
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if (exception != null)
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{
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exceptions.AddRange(exception.InnerExceptions);
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}
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}
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else
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{
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if (idx != outIdx)
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{
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tasks[outIdx] = tasks[idx];
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}
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outIdx++;
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}
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}
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tasks.RemoveRange(outIdx, tasks.Count - outIdx);
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if (exceptions.Count > 0)
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{
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throw new AggregateException(exceptions);
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}
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}
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/// <summary>
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/// Removes all the complete tasks from a list, allowing each to throw exceptions as necessary
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/// </summary>
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/// <param name="tasks">List of tasks to remove tasks from</param>
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/// <returns>Return values from the completed tasks</returns>
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public static List<T> RemoveCompleteTasks<T>(this List<Task<T>> tasks)
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{
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List<T> results = new List<T>();
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int outIdx = 0;
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for (int idx = 0; idx < tasks.Count; idx++)
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{
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if (tasks[idx].IsCompleted)
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{
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results.Add(tasks[idx].Result);
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}
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else if (idx != outIdx)
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{
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tasks[outIdx++] = tasks[idx];
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}
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}
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tasks.RemoveRange(outIdx, tasks.Count - outIdx);
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return results;
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}
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}
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}
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