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636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP
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Engine
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Source
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Shared
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EpicGames.Build
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System
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Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
...
#preflight 628e9dc6e746de4961f60032 [CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
..
AssemblyExtensions.cs
Updated EpicGames.Build to be a net6 project.
2022-04-14 07:44:59 -04:00
CompileScriptModules.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
DirectoryItem.cs
Assortment of very quick UBT optimizations. 15% redunction in UBT null build for UE
2022-04-27 14:16:14 -04:00
DirectoryLookupCache.cs
…
EnumeratePlugins.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
FileItem.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
NativeProjectsBase.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
Rules.cs
Adjustments to the script module compiler code in preperation for use by UBT.
2022-04-18 15:18:21 -04:00