Files
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker/ShaderCompileWorker.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

40 lines
906 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class ShaderCompileWorker : ModuleRules
{
public ShaderCompileWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"RenderCore",
"SandboxFile",
"TargetPlatform",
"ApplicationCore",
"TraceLog",
"ShaderCompilerCommon"
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Launch",
"TargetPlatform",
});
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
// Include D3D compiler binaries
string EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
if (Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add(EngineDir + "Binaries/ThirdParty/Windows/DirectX/x64/d3dcompiler_47.dll");
}
}
}