Files
UnrealEngineUWP/Engine/Source/Programs/Horde/Horde.Build/Utilities/CaseInsensitiveStringSet.cs
Ben Marsh 4b0764eee2 Horde: Fix coding conventions within Horde.Build.
#preflight none

[CL 19482916 by Ben Marsh in ue5-main branch]
2022-03-23 14:50:23 -04:00

30 lines
579 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
namespace Horde.Build.Utilities
{
/// <summary>
/// Case insensitive set of strings
/// </summary>
public class CaseInsensitiveStringSet : HashSet<string>
{
/// <summary>
/// Constructor
/// </summary>
public CaseInsensitiveStringSet()
: base(StringComparer.OrdinalIgnoreCase)
{
}
/// <summary>
/// Constructor
/// </summary>
public CaseInsensitiveStringSet(IEnumerable<string> items)
: base(items, StringComparer.OrdinalIgnoreCase)
{
}
}
}