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UnrealEngineUWP
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636abcceeea416da4706765c94de29eab88e42fe
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
Turnkey
/
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Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
...
#preflight 628e9dc6e746de4961f60032 [CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
..
Control.cs
…
CreateBuild.cs
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
ExecuteBuild.cs
- Moved ini struct/map parsing out of Turnkey/WinPlatform to ConfigHierarchy so they can be shared, and used elsewhere
2022-03-21 08:39:34 -04:00
Help.cs
…
InstallBuild.cs
…
InstallSdk.cs
- Allow for multiple full sdks for a platform (uses a new SDKCollection class to gather sdk versions and their validityt, etc)
2022-04-08 15:34:51 -04:00
ListPlatforms.cs
- Allow for multiple full sdks for a platform (uses a new SDKCollection class to gather sdk versions and their validityt, etc)
2022-04-08 15:34:51 -04:00
ListSdks.cs
…
ManageSettings.cs
…
Test.cs
…
VerifySdk.cs
- FIxed a Turnkey bug where flags weren't surrounded in quotes, so the editor wasn't parsting all of the flags properly
2022-05-04 20:43:36 -04:00