You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Not all were converted because they were designed for packaged applications whereas low level tests are designed to run as "native" non-packaged applications. - reporting support for non-desktop platforms, for the moment Catch2 report type "console" is used that is sent to a .out file - most number of tests possible running multi platform, slower tests excluded on incremental builds - slow tests are moved to run on the monolithic build - Catch2 report failure event listener such that Horde detects them as build errors. Must add new Horde matcher for Catch2 failures #rb Mark.Lintott #preflight 623c8de389625f0612dabd64 [CL 19498448 by chris constantinescu in ue5-main branch]
263 lines
6.6 KiB
C#
263 lines
6.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using AutomationTool;
|
|
using Gauntlet;
|
|
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using UnrealBuildBase;
|
|
using UnrealBuildTool;
|
|
|
|
namespace LowLevelTests
|
|
{
|
|
public class LowLevelTests : BaseTest
|
|
{
|
|
private LowLevelTestContext Context;
|
|
|
|
private IAppInstance TestInstance;
|
|
|
|
private DateTime SessionStartTime = DateTime.MinValue;
|
|
|
|
private TestResult LowLevelTestResult;
|
|
|
|
public LowLevelTestsSession LowLevelTestsApp { get; private set; }
|
|
|
|
public LowLevelTests(LowLevelTestContext InContext)
|
|
{
|
|
Context = InContext;
|
|
|
|
MaxDuration = 60 * 30;
|
|
LowLevelTestResult = TestResult.Invalid;
|
|
}
|
|
|
|
public string DefaultCommandLine;
|
|
private string ArtifactPath;
|
|
|
|
public override string Name { get { return "LowLevelTest"; } }
|
|
|
|
public override float MaxDuration { protected set; get; }
|
|
|
|
public override bool IsReadyToStart()
|
|
{
|
|
if (LowLevelTestsApp == null)
|
|
{
|
|
LowLevelTestsApp = new LowLevelTestsSession(Context.BuildInfo, Context.Options.Tags);
|
|
}
|
|
|
|
return LowLevelTestsApp.TryReserveDevices();
|
|
}
|
|
|
|
public override string GetTestSummary()
|
|
{
|
|
return "Low Level Test";
|
|
}
|
|
|
|
public override TestResult GetTestResult()
|
|
{
|
|
return LowLevelTestResult;
|
|
}
|
|
|
|
public override void SetTestResult(TestResult testResult)
|
|
{
|
|
LowLevelTestResult = testResult;
|
|
}
|
|
|
|
public override bool StartTest(int Pass, int NumPasses)
|
|
{
|
|
if (LowLevelTestsApp == null)
|
|
{
|
|
throw new AutomationException("Node already has a null LowLevelTestsApp, was IsReadyToStart called?");
|
|
}
|
|
|
|
ArtifactPath = Path.Join(Context.Options.LogDir, Context.Options.TestApp);
|
|
Log.Info("LowLevelTestNode.StartTest Creating artifacts path at {0}", ArtifactPath);
|
|
Directory.CreateDirectory(ArtifactPath);
|
|
|
|
TestInstance = LowLevelTestsApp.InstallAndRunNativeTestApp();
|
|
if (TestInstance != null)
|
|
{
|
|
IDeviceUsageReporter.RecordComment(TestInstance.Device.Name, (UnrealTargetPlatform)TestInstance.Device.Platform, IDeviceUsageReporter.EventType.Device, Context.Options.JobDetails);
|
|
IDeviceUsageReporter.RecordComment(TestInstance.Device.Name, (UnrealTargetPlatform)TestInstance.Device.Platform, IDeviceUsageReporter.EventType.Test, this.GetType().Name);
|
|
}
|
|
|
|
if (SessionStartTime == DateTime.MinValue)
|
|
{
|
|
SessionStartTime = DateTime.Now;
|
|
}
|
|
|
|
if (TestInstance != null)
|
|
{
|
|
MarkTestStarted();
|
|
}
|
|
|
|
return TestInstance != null;
|
|
}
|
|
|
|
public override void TickTest()
|
|
{
|
|
if (TestInstance != null && TestInstance.HasExited)
|
|
{
|
|
if (TestInstance.WasKilled)
|
|
{
|
|
LowLevelTestResult = TestResult.Failed;
|
|
}
|
|
MarkTestComplete();
|
|
}
|
|
}
|
|
|
|
public override void StopTest(StopReason InReason)
|
|
{
|
|
base.StopTest(InReason);
|
|
|
|
if (TestInstance != null && !TestInstance.HasExited)
|
|
{
|
|
TestInstance.Kill();
|
|
}
|
|
|
|
string StdOut;
|
|
if (TestInstance is IWithUnfilteredStdOut)
|
|
{
|
|
StdOut = ((IWithUnfilteredStdOut)TestInstance).UnfilteredStdOut;
|
|
}
|
|
else
|
|
{
|
|
StdOut = TestInstance.StdOut;
|
|
}
|
|
|
|
string LogDir = Path.Combine(Unreal.EngineDirectory.FullName, "Programs", "AutomationTool", "Saved", "Logs");
|
|
|
|
if (StdOut == null || string.IsNullOrEmpty(StdOut.Trim()))
|
|
{
|
|
Log.Warning("No StdOut returned from low level test app.");
|
|
}
|
|
else // Save log artifact
|
|
{
|
|
const string ClientLogFile = "ClientOutput.log";
|
|
string ClientOutputLog = Path.Combine(ArtifactPath, ClientLogFile);
|
|
|
|
using (var ClientOutputWriter = File.CreateText(ClientOutputLog))
|
|
{
|
|
ClientOutputWriter.Write(StdOut);
|
|
}
|
|
File.Copy(ClientOutputLog, Path.Combine(LogDir, ClientLogFile));
|
|
}
|
|
|
|
ILowLevelTestsReporting LowLevelTestsReporting = Gauntlet.Utils.InterfaceHelpers.FindImplementations<ILowLevelTestsReporting>(true)
|
|
.Where(B => B.CanSupportPlatform(Context.Options.Platform))
|
|
.First();
|
|
|
|
string ReportPath = null;
|
|
bool ReportCopied = false;
|
|
try
|
|
{
|
|
ReportPath = LowLevelTestsReporting.CopyDeviceReportTo(LowLevelTestsApp.Install, Context.Options.Platform, Context.Options.TestApp, Context.Options.Build, LogDir);
|
|
ReportCopied = true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.Error("Failed to copy report: {0}", ex.ToString());
|
|
}
|
|
|
|
bool ReportResult = false;
|
|
if (ReportCopied)
|
|
{
|
|
string ReportContents = File.ReadAllText(ReportPath);
|
|
Console.WriteLine(ReportContents);
|
|
LowLevelTestsLogParser LowLevelTestsLogParser = new LowLevelTestsLogParser(ReportContents);
|
|
ReportResult = LowLevelTestsLogParser.GetCatchTestResults().Passed;
|
|
}
|
|
|
|
UnrealProcessResult Result = GetExitCodeAndReason(
|
|
InReason,
|
|
ReportResult,
|
|
StdOut,
|
|
out string ExitReason,
|
|
out int ExitCode);
|
|
|
|
if (ExitCode == 0)
|
|
{
|
|
LowLevelTestResult = TestResult.Passed;
|
|
}
|
|
else
|
|
{
|
|
if (Result == UnrealProcessResult.TimeOut)
|
|
{
|
|
LowLevelTestResult = TestResult.TimedOut;
|
|
}
|
|
else
|
|
{
|
|
LowLevelTestResult = TestResult.Failed;
|
|
}
|
|
Log.Info("Low level test exited with code {0} and reason: {1}", ExitCode, ExitReason);
|
|
}
|
|
}
|
|
|
|
public override void CleanupTest()
|
|
{
|
|
if (LowLevelTestsApp != null)
|
|
{
|
|
LowLevelTestsApp.Dispose();
|
|
LowLevelTestsApp = null;
|
|
}
|
|
}
|
|
|
|
protected virtual UnrealProcessResult GetExitCodeAndReason(StopReason InReason, bool ReportResult, string StdOut, out string ExitReason, out int ExitCode)
|
|
{
|
|
UnrealLog UnrealLog = new UnrealLogParser(StdOut).GetSummary();
|
|
|
|
if (TestInstance.WasKilled)
|
|
{
|
|
if (InReason == StopReason.MaxDuration)
|
|
{
|
|
ExitReason = "Process was killed by Gauntlet due to a timeout.";
|
|
ExitCode = -1;
|
|
return UnrealProcessResult.TimeOut;
|
|
}
|
|
else
|
|
{
|
|
ExitReason = "Process was killed by Gauntlet.";
|
|
ExitCode = 0;
|
|
return UnrealProcessResult.ExitOk;
|
|
}
|
|
}
|
|
|
|
// First we check for unreal specific issues.
|
|
// A successful test run must be free of these.
|
|
if (UnrealLog.FatalError != null)
|
|
{
|
|
ExitReason = "Process encountered fatal error";
|
|
ExitCode = -1;
|
|
return UnrealProcessResult.EncounteredFatalError;
|
|
}
|
|
|
|
if (UnrealLog.Ensures.Count() > 0)
|
|
{
|
|
ExitReason = string.Format("Process encountered {0} Ensures", UnrealLog.Ensures.Count());
|
|
ExitCode = -1;
|
|
return UnrealProcessResult.EncounteredEnsure;
|
|
}
|
|
|
|
if (UnrealLog.RequestedExit)
|
|
{
|
|
ExitReason = string.Format("Exit was requested: {0}", UnrealLog.RequestedExitReason);
|
|
ExitCode = 0;
|
|
return UnrealProcessResult.ExitOk;
|
|
}
|
|
|
|
// Then we check for actual test results.
|
|
if (ReportResult)
|
|
{
|
|
ExitReason = "All Catch2 tests passed.";
|
|
ExitCode = 0;
|
|
return UnrealProcessResult.ExitOk;
|
|
}
|
|
else
|
|
{
|
|
ExitReason = "Catch2 tests failed.";
|
|
ExitCode = -1;
|
|
return UnrealProcessResult.TestFailure;
|
|
}
|
|
}
|
|
}
|
|
}
|