Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Public/VirtualTexturingEditorModule.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

17 lines
604 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/** Module for virtual texturing editor extensions. */
class IVirtualTexturingEditorModule : public IModuleInterface
{
public:
/** Returns true if the component describes a runtime virtual texture that has streaming low mips. */
virtual bool HasStreamedMips(class URuntimeVirtualTextureComponent* InComponent) const = 0;
/** Build the contents of the streaming low mips. */
virtual bool BuildStreamedMips(class URuntimeVirtualTextureComponent* InComponent) const = 0;
};