Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureThumbnailRenderer.h
Marc Audy cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00

19 lines
635 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "RuntimeVirtualTextureThumbnailRenderer.generated.h"
UCLASS(MinimalAPI)
class URuntimeVirtualTextureThumbnailRenderer : public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
//~ Begin UThumbnailRenderer Interface.
virtual bool CanVisualizeAsset(UObject* Object);
virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget*, FCanvas* Canvas, bool bAdditionalViewFamily) override;
//~ EndUThumbnailRenderer Interface.
};