Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/SubobjectEditor.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

48 lines
909 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SubobjectEditor : ModuleRules
{
public SubobjectEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SubobjectDataInterface",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"InputCore",
"KismetWidgets",
"EditorWidgets",
"GameProjectGeneration",
"EditorFramework",
"GraphEditor",
"ToolMenus",
"ToolWidgets",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}