Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/StaticMeshEditor.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

66 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class StaticMeshEditor : ModuleRules
{
public StaticMeshEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Kismet",
"EditorWidgets",
"MeshUtilities",
"PropertyEditor",
"MeshReductionInterface",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RenderCore",
"RHI",
"EditorFramework",
"UnrealEd",
"TargetPlatform",
"RawMesh",
"PropertyEditor",
"MeshUtilities",
"Json",
"JsonUtilities",
"AdvancedPreviewScene",
"DesktopPlatform",
"DesktopWidgets",
"EditorSubsystem",
"MeshDescription",
"StaticMeshDescription",
"ToolMenus",
"DetailCustomizations",
"StatusBar",
"WorkspaceMenuStructure",
"PhysicsUtilities",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"MeshReductionInterface",
}
);
SetupModulePhysicsSupport(Target);
}
}