Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshViewportLODCommands.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

14 lines
468 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StaticMeshViewportLODCommands.h"
#define LOCTEXT_NAMESPACE "StaticMeshViewportLODCommands"
void FStaticMeshViewportLODCommands::RegisterCommands()
{
UI_COMMAND( LODAuto, "LOD Auto", "Automatically select LOD", EUserInterfaceActionType::RadioButton, FInputChord() );
UI_COMMAND( LOD0, "LOD 0", "Force select LOD 0", EUserInterfaceActionType::RadioButton, FInputChord() );
}
#undef LOCTEXT_NAMESPACE