Files
UnrealEngineUWP/Engine/Source/Editor/RewindDebuggerInterface/Private/RewindDebuggerInterface.cpp
keith yerex d8cb0c9c81 Rewind Debugger timelines
#rb thomas.sarkanen
#preflight 627be6e9a85e625d6f6da85a

#ROBOMERGE-OWNER: keith.yerex
#ROBOMERGE-AUTHOR: keith.yerex
#ROBOMERGE-SOURCE: CL 20151054 via CL 20152640 via CL 20153506
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20157277 by keith yerex in ue5-main branch]
2022-05-11 21:58:41 -04:00

31 lines
870 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IRewindDebuggerExtension.h"
#include "IRewindDebuggerViewCreator.h"
#include "IRewindDebuggerTrackCreator.h"
#include "IRewindDebuggerDoubleClickHandler.h"
#include "IRewindDebugger.h"
const FName IRewindDebuggerExtension::ModularFeatureName = "RewindDebuggerExtension";
const FName IRewindDebuggerViewCreator::ModularFeatureName = "RewindDebuggerViewCreator";
const FName IRewindDebuggerDoubleClickHandler::ModularFeatureName = "RewindDebuggerDoubleClickHandler";
namespace RewindDebugger
{
const FName IRewindDebuggerTrackCreator::ModularFeatureName = "RewindDebuggerTrackCreator";
}
IRewindDebugger* IRewindDebugger::InternalInstance = nullptr;
IRewindDebugger::~IRewindDebugger()
{
}
IRewindDebugger::IRewindDebugger()
{
}
IRewindDebugger* IRewindDebugger::Instance()
{
return InternalInstance;
}